Judging a Game That Is Not Finished
Stop looking at the “Roadmap” graphics and the cinematic trailers. I don’t care if…
Stop looking at the “Roadmap” graphics and the cinematic trailers. I don’t care if…
Stop listening to reviewers who call a game “deep” just because it has a…
Stop looking at the concept art of the crafting station or how “deep” the…
Stop looking at the map size. I’ve seen dozens of “epic” titles boast about…
Stop listening to critics who spend ten thousand words dissecting the “thematic resonance” of…
Stop listening to reviewers who drone on about “fluidity” or “visceral impact” like they’re…
Stop listening to critics who spend ten minutes waxing poetic about “tactile immersion” or…
Stop treating game tutorials like they’re some sacred piece of cinematic storytelling. Most developers…
Stop listening to the reviewers who call a sixty-hour campaign “epic” just because the…
Stop letting a high frame rate and particle effects trick you into thinking a…